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This should transport the players to the location inside the painting - the arctic world of Ariandel.ĭepending on the level "Dark Souls 3" players are in, the "Ashes of Ariandel" will be difficult to go through. "Dark Souls 3" players should then speak to the NPC twice and accept the mission.
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To get to the mysterious snow-blanketed location in the "Dark Souls 3: Ashes of Ariandel" DLC, players should head to the Cleaning Chapel in the Cathedral of the Deep area.Ī new non-playable character (NPC) will strike a conversation when players get past the bonfire (he will be on the right if players are facing the altar). Fans can opt for the $25 "Dark Souls 3" Season Pass, which also includes the yet-to-be-released second DLC. Now, players can finally get their hands the DLC, which is priced $15. Some thought that "Ashes of Ariandel" was released much early to Xbox One players, but this was not the case as Microsoft was quick to take it down. The "Ashes of Ariandel" downloadable content (DLC) for "Dark Souls 3" is now officially available on all platforms, including the Xbox One, PlayStation 4, and PC.ĭays before its official launch, the first "Dark Souls 3" expansion was inadvertently made available on the Xbox Marketplace.
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You can find additional information about Polygon's ethics policy here.A screenshot of "Dark Souls 3: Ashes of Ariandel" DLC Steam/From Software I won’t go so far as to say it’s the best Dark Souls has ever been, but it’s certainly the best Dark Souls 3 has ever been.ĭark Souls 3: Ashes of Ariandel was reviewed using a reviewable build of the DLC running on debug PlayStation 4 hardware, provided by Bandai Namco. After a base game that had me questioning if the formula had lost its spark, this DLC proves that there are still frigid regions still worthy of exploration and horrifying beasts still in need of slaying. Still, if you’ve played enough Dark Souls 3 to have a character at the level necessary to tackle Ashes of Ariandel, I can’t imagine being very disappointed with what FromSoftware offers here. Wrap Up: Ashes of Ariandel is the best Dark Souls 3 has ever been It’s all great content, there’s just not much of it.
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It only features two bosses - granted, both are extremely cool, and one of them is easily the most hilariously tough boss fight in the series so far -and a handful of new weapons and armor. All said, Ashes of Ariandel took me somewhere between three and five hours to see more or less all it has to offer. The only downside, then, is that "all of my time" with the DLC is a rather small amount. I didn’t experience a single noteworthy framerate dip or crash in all of my time with Ashes of Ariandel. I had to explore and memorize each nook and cranny of the level to find spots that were safe to fight in, planning the best paths through each area.īetween patches and implementing the new DLC, FromSoftware has also put in a lot of work toward solving the wider problem of technical instability that bogged down Dark Souls 3.
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Many of Ariandel’s hardest challenges involve working your way through precarious ledges while figuring out how to take down the small army of enemies throwing spears, spitting fire and generally trying to kill you. These early encounters blend environmental and combat challenges in a smart way that sets the tone for the rest of the content very clearly.Īs you progress through Ashes of Ariandel, you will run into more traditional humanoid enemies - in both large and small varieties - but the layout of each location never allows you to let your guard down for long. The locale is quaint and quiet at first, but it isn’t long before danger rears its head in two delightfully evil forms: packs of wolves that silently surround you, often before you even notice them, and the very trees themselves, which can spring to life and pepper the air with painful magic orbs. From the outset of the DLC, you’re dumped into a snow-covered, tree-pocked hillside. The enemies in the DLC deserve the most praise for what they add to the game. It goes a long way toward making Ashes of Ariandel feel like something new, rather than just a retread of ideas the series has already mastered. That fresh motif comes with its own new death traps - avalanches and collapsing snow platforms - and some never-before-seen enemies. The new area stands apart from the core game by presenting a chilly, winter forest setting. Despite that, Ariandel proved to be a world I wanted to spend time in and explore to its greatest depths.